Jenova Chen - co-founder of thatgamecompany, creator of
Journey and
Flower - began his career with his thesis on flow; the very same principle that I'm using to guide my investigation into difficulty progression. He underwent his research by creating a 2D game that featured levels of increasing difficulty, and the ability for players to move between these levels freely. The game was an experiment in Dynamic Difficulty Adjustment.
As with my game, Chen was attempting to create a game that generated
flow. The game can be played
here.

(flOw title screen)
No comments:
Post a Comment